AI Insights · Timothy · October 2021
Top 5 Shoot'em Up Games Performance in Netherlands, Q3 2021
A look at the performance of the top 5 Shoot'em Up games in the Netherlands during Q3 2021, covering weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 Shoot'em Up games on a unified platform in the Netherlands demonstrated various trends in weekly downloads, revenue, and active users. Here’s how they fared:
Archero from HABBY saw its weekly revenue peak at around $7.7K in early July and gradually decline to approximately $2.8K by the end of September. Weekly downloads fluctuated, peaking at nearly 1K in mid-August and ending the quarter around 832. Active users started at about 20.6K in late June, with a slight downward trend to 17K by the end of the quarter.
Azur Lane by YOSTAR LIMITED experienced a significant increase in revenue towards the end of the quarter, rising from around $807 in early September to approximately $10.9K by the end of the month. Downloads also increased, peaking at 580 in the final week of September. Active user numbers displayed a consistent upward trend from about 1K in late June to 1.4K by the end of the quarter.
Galaxy Attack: Space Shooter from RocketAds Ltd had a notable revenue peak at around $6.1K in early July, with fluctuations throughout the quarter, ending at $654. Weekly downloads remained relatively stable, ranging from 1K to 1.5K. Active users saw a gradual increase, peaking at approximately 9.5K in early August and stabilizing around 9.3K by the end of September.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. showed a peak in downloads at over 5K in mid-July, with a decline to about 1.6K by the end of the quarter. Revenue had a notable peak at approximately $2.7K in mid-August, ending the quarter at around $1.3K. Active users saw an initial rise to over 25K in mid-July but declined to about 17.4K by the end of September.
Mr Autofire from Lightheart Entertainment experienced a significant boost in weekly downloads, peaking at 4.4K in mid-September. Revenue also showed an increase towards the end of the quarter, reaching around $1.8K in mid-September. Active users saw a substantial rise, peaking at approximately 18.2K in late September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.